Overview
ABrush is an AI studio that runs as a native panel inside Adobe Photoshop, built by the game-art team at AB Games and released as a standalone product in mid-2026. Instead of bouncing exports between Photoshop and a separate chat-based generator, ABrush puts image generation, inpainting, outpainting, upscaling and background removal directly onto the open document and real layers. It bundles 23+ generative image models — Stable Diffusion, Flux, Qwen Image and others — behind five workflow modes and three UI layouts, with pro conditioning controls such as ControlNet, IP-Adapter references and custom LoRA styles. The product philosophy is ‘AI as a tool, not a replacement’: every automated prompt translation is shown in an editable field, and the artist approves each step. It targets production artists and studios that need on-style, commercial-safe asset generation without leaving their existing pipeline.
Key Features
- Photoshop-native panel: generate, edit and upscale on the open document, output lands on real layers with no export-import round trip
- 23+ models in one panel: switch between Stable Diffusion, Flux, Qwen Image and others per stage of a piece
- Selection-based inpainting and outpainting: modify only the marquee or lasso region, keep the rest of the composition intact
- Pro conditioning: ControlNet support plus IP-Adapter references for pose, composition and style control
- Custom LoRA styles and shareable presets: encode house styles into reusable, team-shareable workflows
- Generation history and commercial-safe data policy: every run is recoverable, you own generated images, nothing trains on your data
Pricing
| Plan | Price | For |
|---|---|---|
| Free / Starter Trial | $0 | Install the plugin, test core inpainting & generation |
| Essential Pack | $8 one-time | Independent artists, entry-level credit usage |
| Advanced Pack | $15 one-time | Active concept illustrators, ongoing commercial projects |
| Pro Pack | $28 one-time | Game studios & art leads, high-volume asset variation |
Comparison
Against Midjourney, ABrush trades a standalone generative playground for in-canvas control where results land on layers you already work with. Compared with Adobe Firefly, it adds 23+ third-party models and ControlNet/LoRA conditioning that Firefly’s panel does not expose. Where Canva serves non-designers with templates, ABrush is built for production artists who need selection-aware, non-destructive editing inside Photoshop.